The translations are a bit wonky at times, but they are still readable. You can use the Google Translate option on the Quake 3 Tutorials main page if you don’t understand German. My Quake 3 Mapping Tutorials page has more than 40 tutorials about Quake 3, most of them work for Xonotic too. Because of the editor’s generic nature, you can read tutorials for other Radiant variants and games and they still apply to Xonotic. Xonotic uses the DarkPlaces engine, which is based on the Quake 1 engine. The NetRadiant is a generic editor that can be used for many different games that run on Quake engines, not just Xonotic. This tutorial only covers how to get the tools running, but I’ll link some other tutorials so you can configure the NetRadiant correctly and start making your first map. The editor will then open and you’ll see the default layout and an empty level. Point it to the Xonotic folder you have extracted in Step 1. You’ll then see an Engine Path Not Found window, because the NetRadiant does not know where your Xonotic folder is located. Select Xonotic as the game you want to make maps for You can uncheck the Show Global Preferences box if you don’t want to see this question every time you start the NetRadiant. Once the NetRadiant starts, you need to select Xonotic from the list of available games. If you aren’t sure how to create a launcher, search for “How to create a launcher in ” in a search engine of your choice.
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